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Always Visible Challenge Icons
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.0.0
In Categories: General QoL
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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This mod attempts to make all challenge icons (Claptrap salvages, Radios, etc) always appear on the map, regardless of if you've been close to them. It does the same for Eridian Writings. Note that you will miss dialog if you use this: when entering a new map, only one of the available challenge intros will be played. Note that this currently only supports the base game, some of DLC2, and most of DLC3. DLC1 challenges are omitted entirely because they act weirdly, and DLC4 challenges are omitted both because they're nearly impossible to miss, and because my initial attempts at finding the objects failed. Known issues:
- The third Typhon log in Meridian Outskirts won't show up until you're very close to it.
- The Dead Claptrap in Neon Arterial might not show up immediately, though it does show up before there's been too much progression in the level.
- A bunch of Legendary Hunts don't show up until you're right on top of them, for some reason. Eden-6 and the second half of Pandora are especially finnicky about it for some reason:
- Eden-6:
- Floodmoor Basin
- Anvil
- Voracious Canopy
- Ambermire
- Pandora:
- Devil's Razor
- Splinterlands
- Konrad's Hold
- Nekrotafeyo:
- The Pyre of Stars
- The Target of Opportunity in Devil's Razor
- Target of Opportunity in Cathedral of the Twin Gods
- All DLC1 challenges are omitted
- All DLC4 challenges are omitted (though you won't miss 'em anyway)
- Gaige's Gift challenges from DLC2 are omitted 'cause they act weirdly
- Some Eldritch Statue challenges from DLC2 don't seem to work.
- DLC3's "Good Prospects" are omitted since they do some weird Treasure Map things, and I didn't care enough to try and figure those out.
Sets all the challenge icons to be visible on the map at all times.
Note that this mod will cause to to miss dialogue -- when entering
a new map for the first time, you'll basically just get one random
voiceover from the pool of challenges that just got 'found'.
Eridian Writings are included in here, though those aren't really
challenges per se.
There are various exceptions to this, for challenges I wasn't able
to get working properly. See the README for the full list.
Generated by gen_always_visible_challenge_icons.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - Sep 26, 2020
- First versioned release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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