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No Wasted Equipment

CJ Kucera edited this page Oct 2, 2022 · 11 revisions

No Wasted Equipment

Author: Apocalyptech

Contact: https://apocalyptech.com/contact.php

Last Updated: August 01, 2022

Most Recent Version: 1.0.1

In Categories: Loot System Overhauls, General QoL

License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

View Mod Folder

Download

No Wasted Equipment
B3HM or OHL: Right click and "Save Link As"
B3HM (web loading): "Copy Link"
OHL (web loading): Create a shortcut by dragging it into a folder

README

This mod makes it so that character-specific attributes will only ever spawn in a version which is useful to a player currently in the game. This applies to COMs, Customizations, and Anointments on gear.

For playing singleplayer, this means that if you're a Siren, you'll only ever see drops for Siren COMs, Siren Skins/Heads, an Siren-specific anointments (you will still see "generic" anointments, of course, just not gunner/operative/beastmaster ones).

This should adjust itself automatically whenever players enter/leave a co-op session, though that is currently untested by myself.

Note: This does not apply to situations where a boss (or boss-like enemy) has a specific legendary COM drop. For instance, the Hag of Fervor will continue to drop Zane's Shockerator COM. My Boss Drop Randomizer mod would take care of those instances, but of course that also affects all other boss drops, so possibly not what you want.

View whole README on Github

Description (from inside mod)

Adjusts the character-specific weighting so that you won't get COMs,
customizations, or anointments for any character other than the one
you're currently playing.  Theoretically this should work just fine
in multiplayer, though I haven't tested it at all in that mode.

This does *not* affect specific gear drops from named enemies/bosses!

Generated by gen_no_wasted_equipment.py

Changelog

v1.0.1 - Aug 1, 2022

  • Housekeeping changes (no actual functionality changes):
  • Converted to use my usual mod-generation scripts
  • Updated to use new metadata tags

Jul 6, 2021 (no version number change)

  • Clarified named enemy drops in the mod header

Jun 16, 2021 (no version number change)

  • Added contact info to mod header

v1.0.0 - Sep 26, 2020

  • First versioned release
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