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Sizemod: NPC Huge lands (3.0x)

CJ Kucera edited this page Dec 24, 2020 · 13 revisions

Sizemod: NPC Huge-lands (3.0x)

Author: Apocalyptech

Last Updated: November 11, 2020

Most Recent Version: 1.2.0

In Categories: Enemy Changes, Joke Mods

License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

Download Methods

B3HM-Compatible URL / Download from Github
(right click and "Save Link As")
View on Github
(after clicking on a mod, right click on "Raw" or
"Download," and then "Save Link As")

README

This is a collection of mod which attempts to scale all NPCs (enemies or otherwise) by various factors, to make them very small, or very large. This will almost certainly be game-breaking in some circumstances, so let me know if anything really dire happens with any of these.

There are a number of options available:

  • Tiny: 0.4x
  • Smol: 0.7x
  • Big: 2.0x
  • Huge: 3.0x
  • Giant: 5.0x

To use a custom value, edit the generation script to add more, and re-run it.

Note that characters who are interacting with the environment in some way, like typing on a console, or leaning up against a wall, will generally be unaffected by this change, as the scene-based animation seems to override the size scaling.

View whole README on Github

Description (from inside mod)

Scales NPC (enemies and otherwise) to 3.0x.  Keep in mind that this may
cause all manner of problems, and has not been thoroughly tested in any
way.  Some characters (such as ones operating consoles in Sanctuary) will
remain unscaled.  Let me know if anything really game-breaking happens!

Generated by gen_sizemod.py

Screenshots

screenshot

Changelog

v1.2.0 - Nov 11, 2020

  • Updated with DLC5 BPChars

v1.1.0 - Oct 3, 2020

  • Updated with DLC4 BPChars
  • Now takes into account any already-applied scaling on the models

v1.0.0 - Sep 26, 2020

  • First versioned release
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