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Add new "item" StyleBox to the Tree Control #74321
Commits on Mar 11, 2023
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Disable local space for blender transforms.
Having local_space enabled when starting a transform changed the behavior of VIEW space transforms. Now we disable local_space when starting a blender transform (there was already logic to restore the setting after the transform ends). This also hides the gizmo while performing a blender transform, otherwise the user will see it snap back and forth between the local and global alignment. I think the transform looks cleaner with the gizmo hidden anyways. Fixes godotengine#59392.
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Fix cancelling selection (pressing escape) while gizmo editing making…
… uncommitted changes. * Pressing escape while gizmo editing will discard the changes made during that edit 'session'
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Fix some ways to create inconsistent Viewport sizes
In the editor, it was possible to set the size of a `SubViewport` even in cases where a parent `SubViewportContainer` had stretch enabled. This PR disables editing a `SubViewport.size` while the parent disallows it and it makes necessary adjustments during `NOTIFICATION_ENTER_TREE`.
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Fixed incorrect ERROR message when setting new PrimitiveMesh
If calling set_mesh with a PrimitiveMesh that has pending update, the _mesh_changed function would be called twice. The first time before set_base had been called, which could lead to an ERROR message about trying to set an invalid surface override material.
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Add some missing renames to 3to4 tool.
MultiplayerPeerExtension isn't an exact replacement for NetworkedMultiplayerCustom, but at least it gets you moving in the right direction. Engine.editor_hint couldn't be fixed by the renames map, because you have to add a `()` at the end.
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Fixes a canvas item set to clip children being drawn as black if no c…
…hildren are visible
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Fix Variant hashing for floats
Incorrectly hashed floats as single precision
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Don't unset local_coords on starting transform.
This fixes a bug introduced by 8064256, where dragging the gizmo no longer respected local transforms. I'm not sure why I called set_local_coords_enabled(false) in _compute_edit. Removing this line seems to fix gizmo-dragging local transforms, without breaking anything else. I also noticed that confirming a transform leaves the gizmo axis lines on the screen. This is fixed by calling update_transform_gizmo after clearing the edit mode/instant flags, so update_transform_gizmo knows not to render any axes.
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Fix crash when revealing file in floating FileSystem Dock
When selecting "Show in FileSystem" from the context menu of a resource in the inspector, the engine would crash if the FileSystem dock was floating because it was trying to focus the FileSystem tab, but floating docks don't use Tab Containers. This commit makes the FileSystem dock's window grab focus instead if it's floating.
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Tweak command syntax in Vulkan renderer failure message
This quotes the executable name so that copying it always works (even if the path contains spaces). The command is also indented from the rest of the text and is no longer single-quoted, as that can prevent the command from running if the line is copied in its entirety (with the quotes).
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Fix errors when closing floating docks
dock->get_index() on line 4463 was not behaving as expected due to dock having an internal sibling, so now we just get the index excluding internal nodes. line 4742 would throw an error if you made multiple docks floating then redocked the end docks first, but no longer
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change some sys.exit() to be fatal
- when not all freetype deps are builtin (or provided externally) - when attempting to build on an unsupported CPU architecture
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Prevent crashing on startup if project has scripted theme types
Also avoid order of operation conflicts by moving C# binding generation hook to main.cpp
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SCons: Cleanup pulseaudio defines for Linux
No need to define _REENTRANT manually when using the system lib, it's part of the pkgconfig cflags. And we were then defining PULSEAUDIO_ENABLED twice.
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Add dedicated setter for
ImageTextureLayered::_images
to fix `creat……e_from_images` being hidden from the C# bindings
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Document
editor/naming/scene_name_casing
settingMoved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
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[TextServer] Add invalid font scaling check, restrict Linux/BSD syste…
…m fonts lookup to TrueType/CFF only.
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Use linear filtering without mipmaps for ProceduralSkyMaterial and Ph…
…ysicalSkyMaterial
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Commits on Mar 12, 2023
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Merge pull request godotengine#74781 from Malcolmnixon/gles3_android
Fix null-pointer dereference on Android systems when using gl_compatibility renderer
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Corrected capitalisation of macOS
In documentation and comments, ignoring thirdparty code
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Commits on Mar 13, 2023
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Merge pull request godotengine#74831 from JohnVeness/macOS
Corrected naming/capitalisation of macOS
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Merge pull request godotengine#74847 from pcamp/patch-2
Fix typo in Window class.
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Commits on Mar 14, 2023
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Fix agents with disabled avoidance getting added to avoidance simulation
Fixes that agents with disabled avoidance were getting added to avoidance simulation.
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Fix GridMap signal "cell_size_changed" disconnect error
Fixes GridMap signal "cell_size_changed" disconnect error.
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Add "Bbcode" -> "BBCode" editor capitalization
This property name is used in RichTextLabel.
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Commits on Mar 15, 2023
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Merge pull request godotengine#74911 from bruvzg/macos_no_dbg_print
[macOS] Remove unnecessary debug prints.
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i18n: Sync translations with Weblate
(cherry picked from commit d23922f)
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Property list changes are only notified when it did change in Curve
`Object::notify_property_list_changed()` should only be called when the structure of the property has actually changed. The structure of the property tree has not changed if the size of the array has not changed, and the only possibility is that the element value has changed.
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Merge pull request godotengine#74916 from Calinou/editor-add-bbcode-c…
…apitalization Add "Bbcode" -> "BBCode" editor capitalization
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Merge pull request godotengine#74904 from YuriSizov/canvas-item-edito…
…r-undraw-redraw Make the request to redraw when clearing guides a part of UndoRedo
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Merge pull request godotengine#74858 from dalexeev/fix-input-event-di…
…alog Fix `InputEventConfigurationDialog` modifies original event
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Merge pull request godotengine#74770 from AThousandShips/min_max
Fix type check for max/min
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Merge pull request godotengine#74731 from brettchalupa/patch-1
Fix CharacterBody2D get_slide_collision docs
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Merge pull request godotengine#74787 from luzader/openxr-grip-force
OpenXR: Enable access to the Valve Index grip force sensors
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Merge pull request godotengine#73144 from chutchinson/bug/openxr-init…
…-alert-dialog Replaced OpenXR operating system alert dialog with a warning log message
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Merge pull request godotengine#74909 from AThousandShips/array_slice
Fix `Array.slice()` rounding for `abs(step) != 1`
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Merge pull request godotengine#74927 from Rindbee/notify_property_lis…
…t_changed_when_it_did Property list changes are only notified when it did change in Curve
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Merge pull request godotengine#74624 from Maran23/converter-theme-ove…
…rrides Add conversion for common Theme Overrides
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Merge pull request godotengine#74838 from dsnopek/quaternion-construc…
…tor-3 Documents the "arc-based" Quaternion constructor
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Added drag and drop support for shaderinclude
Dragging and dropping now works for shader include file.
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Merge pull request godotengine#74667 from YuriSizov/core-too-many-orp…
…hans Prevent infinite loops when printing orphan nodes
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Merge pull request godotengine#74556 from AThousandShips/text_adv_svg…
…_freetype [TextServer] Make sure Freetype is enabled for ot-svg
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Merge pull request godotengine#74660 from and-rad/shader-editor-trim-…
…whitespace Shader editor trims trailing whitespace if set in editor settings
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Merge pull request godotengine#74795 from KoBeWi/MassNodeEdit
Fix MultiNodeEdit not cleared after deleting nodes
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Merge pull request godotengine#74735 from KoBeWi/fav_template_place
Remember directory when installing templates file
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Merge pull request godotengine#74727 from AThousandShips/project_sett…
…ings Exposing more project settings for documentation
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Have the Rename Node action use the targeted Node to determine the cu…
…rrent undo/redo context Formerly, we deduced context implicitly, but this failed and always used the global context instead of the context of the scene containing the Node. This happened because the first argument to `add_do_method`, the SceneTreeEditor, is a descendant of Node and outside the current game scene's tree (it's part of the editor instead). This led the code in `EditorUndoRedoManager::get_history_id_for_object` to choose global context. My solution is to explicitly use the renamed Node to deduce our context because it will always be in the current scene in this situation. Fixes godotengine#67276
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Stop pasted child nodes being assigned an owner when previously unowned
Make copy and pasting match duplication's ownership transferral behavior by storing ownership information in the duplicated nodes on the node clipboard, then checking that information when setting owners for pasted nodes.
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Merge pull request godotengine#71307 from eskandrej/master
Fix for deselecting item when select_mode == SELECT_ROW
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Merge pull request godotengine#74869 from fahadshihab/master
Added drag and drop support for shader include files in shader editor
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Merge pull request godotengine#67590 from cooperra/rename-node-undore…
…do-context-fix Have the Rename Node action use the targeted Node for undo/redo context
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Merge pull request godotengine#63130 from snailrhymer/copy-duplicatio…
…n-fix Stop pasted child nodes being assigned an owner when previously unowned
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Disallow creating a project in the Home or Documents folder
Also don't prompt users to delete the project folder for now. This is a temporary fix to ensure that users do not delete their entire home folders by mistake
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Commits on Mar 16, 2023
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Merge pull request godotengine#74964 from clayjohn/pm-file-safety
Disallow creating a project in the Home or Documents folder
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Remove methods in header removed in c7eb814
c7eb814 missed these methods in the RichTextLabel's header Remove set_override_selected_font_color from rich_text_label.h Remove is_override_selected_font_color from rich_text_label.h c7eb814 missed these methods in the TextEdit's header Remove set_override_selected_font_color from text_edit.h Remove is_override_selected_font_color from text_edit.h
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Fix error when opening Inspector's dots menu
When the inspector is empty, opening the "extra resource options" menu produces a error: > Condition "current_res.is_null()" is true. Opening the mneu with no current resource is valid use case, so `ERR_FAIL_COND` should not be used.
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Allow negative NavigationAgent2D path debug line_width for thin lines
Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
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Fix NavigationAgent3D debug path duplicated points
Fixes duplicated points in NavigationAgent3D debug path.
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Merge pull request godotengine#74974 from timothyqiu/red-hot-kebab
Fix error when opening Inspector's dots menu
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Merge pull request godotengine#74972 from timothyqiu/classref-fixes
Fix typos and inconsistencies in classref
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Merge pull request godotengine#74898 from Spartan322/patch-1
Remove methods in header removed in c7eb814
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Merge pull request godotengine#74800 from smix8/navagent2d_thin_line_4.x
Allow negative NavigationAgent2D path debug line_width for thin lines
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Merge pull request godotengine#74976 from smix8/navagent_fix_debug_pa…
…th_duplicates_4.x Fix NavigationAgent3D debug path duplicated points
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Merge pull request godotengine#74892 from BastiaanOlij/fix_hw_srgb_co…
…nversion XR: When an sRGB target is used, check hardware sRGB conversion
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Merge pull request godotengine#74910 from paddy-exe/fix-ndc-depth-gles3
Fix ndc calculation for LinearSceneDepth VS node in GLES3
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Merge pull request godotengine#73156 from gw2cc/safe_save
Create a safe temporary file with is_backup_save_enabled
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Merge pull request godotengine#74626 from KoBeWi/one_line_that_change…
…s_the_fate Select the newly duplicated file
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Merge pull request godotengine#74114 from dalexeev/editor-help-enable…
…-context-menu Enable `RichTextLabel` context menu if selection is enabled
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Improve Vector2 / 3 / 4 normalized() classref.
Mention that the results will be unreliable with initial vector near zero.
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Merge pull request godotengine#74860 from lawnjelly/normalize_classref
Improve Vector2 / 3 / 4 normalized() classref.
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Merge pull request godotengine#73519 from YuriSizov/fsdock-top-down-c…
…ontextual-order Reorganize context menu in FileSystem dock to put more used options higher
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Merge pull request godotengine#73839 from clayjohn/OUTPUT_IS_SRGB
Clean up OUTPUT_IS_SRGB redefinitions
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Merge pull request godotengine#74092 from KoBeWi/zero_reason_to_change
Add early return for changing TileMap properties
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Merge pull request godotengine#74149 from bruvzg/get_char
[Font] Implement `get_char_from_glyph_index` function.
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Merge pull request godotengine#74066 from m4gr3d/add_vulkan_version_f…
…ilter_main Add feature check to require min Vulkan api version 1.0 on Android
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Merge pull request godotengine#74564 from YuriSizov/inspector-is-simp…
…le-you-see-there-is-a-key-and-we-set-it-and-we-propagate-it-and-it-just-works Update property keying state without a full Inspector rebuild
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Merge pull request godotengine#73121 from Scony/add-initial-navi-tests
Add initial navigation tests
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Merge pull request godotengine#74861 from rburing/restore_trimesh_ccd
Revert attempted fix of trimesh CCD
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Merge pull request godotengine#74684 from clayjohn/export-tex
Delete unused compression formats from .import files when exporting
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Merge pull request godotengine#75074 from bruvzg/fix_unix_temp_files
Fix Unix temp file creations when using is_backup_save_enabled.
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This documents in which situations Color8 is most suited and its precision limitations.
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Fix typo in the type-safe examples
Fix type in the type-safe examples of snapped, lerp and sign function.
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Merge pull request godotengine#75076 from MisoMosiSpy/doc_GlobalScope
Fix typo in the type-safe examples
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Merge pull request godotengine#74931 from bruvzg/no_print
Remove (or make verbose only) various debug prints.
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Merge pull request godotengine#75110 from Calinou/doc-color8
Improve Color8 documentation
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Merge pull request godotengine#75106 from m4gr3d/set_vulkan_level_opt…
…ional_main Make vulkan level 1 an optional requirement
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Merge pull request godotengine#74537 from nongvantinh/fix-74458
Fixes gutter set width results in receiving only half of the desired size
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Merge pull request godotengine#74442 from rburing/thicc_polygons
Fix concave/convex polygon shape documentation
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Merge pull request godotengine#74982 from kleonc/tile-map-editor-fix-…
…preview-transforms TileMapEditor Fix preview rendering and transform calculations
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Merge pull request godotengine#75079 from mihe/shape-margin
Update property/documentation of shape margins
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Merge pull request godotengine#75116 from dsnopek/multiplayer-peer-ex…
…tension-missing-docs Add missing documentation for MultiplayerPeerExtension
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Merge pull request godotengine#74665 from YuriSizov/code-edit-is-a-co…
…mplete-drag Prevent passing events from CodeEdit to TextEdit when code completion is active
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Merge pull request godotengine#75080 from adamscott/set-vehiculewheel…
…3d-reasonable-value Set `VehiculeWheel3D` `suspension_travel` default value to a reasonable one
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Merge pull request godotengine#75017 from bruvzg/rlt_list_bullet
[RTL] Add option to customize list bullet, use U+2022 by default.
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Merge pull request godotengine#74842 from vonagam/fix-builtin-shadow
GDScript: Fix missing warning for shadowing of built-in types
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Merge pull request godotengine#74844 from vonagam/change-class-extend…
…s-parsing GDScript: Change parser representation of class extends
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Merge pull request godotengine#74949 from dalexeev/gds-fix-await-warning
GDScript: Fix false positive `REDUNDANT_AWAIT` warning
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Merge pull request godotengine#72056 from resistor/master
[GDScript] Perform update-and-assign operations in place when possible.
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Commits on Mar 21, 2023
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Add get_loops_left() function to Tween
Implements godotengine/godot-proposals#5141. Adds a new get_loops_left() function to Tween, allowing developers to reason about how many times a tweening sequence will repeat and whether to expect finished or loop_finished as the next signal. Co-authored-by: Tomek <[email protected]>
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Merge pull request godotengine#75172 from bruvzg/remove_metamem
[Windows] Remove meta_mem update on keyup/keydown.
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Merge pull request godotengine#74890 from smix8/gridmap_cell_size_dis…
…connect_error_4.x Fix GridMap signal "cell_size_changed" disconnect error
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Merge pull request godotengine#74893 from smix8/fix_agents_with_disab…
…led_avoidance_4.x Fix agents with disabled avoidance getting added to avoidance simulation
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Merge pull request godotengine#75122 from KoBeWi/get_drug_data
Fix get_drag_data not overridable in some Controls
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Merge pull request godotengine#75134 from Rindbee/configured-as-a-rad…
…io-button Add instructions for configuring CheckBox as a radio button
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Fix GridMap free navigation RID error spam
Fixes GridMap free navigation RID error spam.
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Merge pull request godotengine#74889 from smix8/gridmap_navrid_error_…
…spam_4.x Fix GridMap free navigation RID error spam
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Merge pull request godotengine#75174 from Rindbee/fix-wrong-descriptions
Fix some wrong descriptions in the docs
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Merge pull request godotengine#75146 from m4gr3d/fix_directory_access…
…_with_all_files_access_permission_main Fix directory access when the running app has the `All files access` permission
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Merge pull request godotengine#73800 from YeldhamDev/graph_resize_fix
Fix `GraphNode` resizing when its bottom border is too thin
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Fix "Download Project Source" for Web Editor
- Correctly pass safe project name and safe datetime to `vformat`
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Merge pull request godotengine#75194 from ator-dev/download-source-fix
Fix "Download Project Source" for Web Editor
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CanvasItem Fix ENTER_CANVAS / VISIBILITY_CHANGED notifications order …
…when entering tree
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Commits on Mar 23, 2023
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Fix
AnimatedSprite2D
autoplay warningChanging of autoplay when changing `SpriteFrames` is not done by the user and warning is unhelpful
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Fix PhysicsDirectSpaceState3D::_collide_shape return type. Also PhysicsDirectSpaceState2D::_collide_shape.
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Port robust signal (dis)connection to ShapeCast2D
Ported from ShapeCast3D.
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Only change floors in GridMap editor when holding Ctrl/Cmd, not Shift
The Shift modifier frequently interfered with freelook's speed modifier, which led to the floor level being accidentally changed.
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Merge pull request godotengine#73897 from TheSecondReal0/camera-line-…
…width Draw Camera2D outlines as 2 point primitives instead of 4 (consistent with how origin is drawn in 2D editor)
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Merge pull request godotengine#75260 from rburing/fix_collide_shape_r…
…eturn Fix `collide_shape` return type
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Merge pull request godotengine#75012 from KoBeWi/english_do_you_speak_it
Fix auto-translations in editor
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Merge pull request godotengine#73818 from kilojool/virtual_get_tooltip
Add missing virtual bind for control::get_tooltip
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Merge pull request godotengine#75258 from AThousandShips/autoplay
Fix `AnimatedSprite2D` autoplay warning
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Merge pull request godotengine#75284 from RedworkDE/net-docs-ref-error
C#: Do not print errors about missing references to intentionally ignored members
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Merge pull request godotengine#75235 from AThousandShips/gradient_sort
Make `Gradient` resort points on `reverse`
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Merge pull request godotengine#74454 from Pennycook/get_loops_left
Add get_loops_left() function to Tween
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Merge pull request godotengine#73225 from bruvzg/wchar_to_from
Add GDScript `to_wchar_buffer` and `get_string_from_wchar` functions.
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Merge pull request godotengine#74848 from BastiaanOlij/add_xr_system_…
…info Add a get_system_info method to XRInterface
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Merge pull request godotengine#75251 from AThousandShips/area_doc
Improve documentation for Area monitor callbacks in `PhysicsServer3D`
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Merge pull request godotengine#75286 from AThousandShips/csharp_shadow
Fix "hides member" warnings in `csharp_script.cpp`
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Merge pull request godotengine#75244 from nikitalita/nikitalita-patch-1
Fix `ResourceImporterLayeredTexture::import()` `high_quality` type
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Merge pull request godotengine#71868 from YeldhamDev/filediag_invalid…
…ate_deferred Defer invalidation on FileDialog nodes
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Merge pull request godotengine#75339 from umarcor/umarcor/ci/setup-emsdk
[ci/web] update mymindstorm/setup-emsdk to v12
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Make MarginContainer available with
disable_advanced_gui=yes
Comparatively more advanced GUI nodes such as FlowContainer and AspectRatioContainer are already available when building with `disable_advanced_gui=yes`. This increases binary size by about 8 KB for binaries compiled with `disable_advanced_gui=yes` (Linux release export template with LTO enabled).
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Merge pull request godotengine#75300 from Calinou/doc-log-log10
Document how to use logarithm of base 10 with `log()`
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Merge pull request godotengine#75379 from timothyqiu/boundary-break
Fix height of subresource button in Inspector
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Merge pull request godotengine#75381 from timothyqiu/add-height
Make Add Scene button the same height as scene tabs
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Merge pull request godotengine#75367 from Calinou/disable-advanced-gu…
…i-keep-margincontainer Make MarginContainer available with `disable_advanced_gui=yes`
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Merge pull request godotengine#75331 from KoBeWi/remove_removed_plugins
Remove disabled plugins from active plugins
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Auto translate popup menus of MenuButton and OptionButton
Currently, `auto_translate` property of a `MenuButton` or `OptionButton` won't affect its popup menu. It's okay if you want to auto translate, but requires extra setup if you don't.
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Merge pull request godotengine#71405 from marzecdawid/deselect-root-i…
…n-deselect_all Fix `Tree::deselect_all` not deselecting root
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Merge pull request godotengine#75350 from AThousandShips/nodepath_doc…
…_fix Fix `NodePath` subname index range documentation
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Merge pull request godotengine#75238 from kleonc/canvas-item-fix-noti…
…fications-order-on-enter-tree `CanvasItem` Fix `ENTER_CANVAS` / `VISIBILITY_CHANGED` notifications order when entering tree
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Apply clamp_to_embedder on parent resize and popup.
Fixes godotengine#75084. The clamp_to_embedder setting was added in 8be16e0, but was not set on any of the in-editor dialogs. This patch sets `clamp_to_embedder` on editor dialogs so they cannot be dragged out of the frame. This also modifies `clamp_to_embedder` so a window is clamped to the bounds of an embedder when it pops up and when the parent is resized.
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Merge pull request godotengine#75266 from rburing/shapecast2d_disconnect
Port robust signal (dis)connection to `ShapeCast2D`
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Merge pull request godotengine#75384 from timothyqiu/cultural-heritage
Auto translate popup menus of MenuButton and OptionButton
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Merge pull request godotengine#75304 from Calinou/gridmap-editor-chan…
…ge-floor-ctrl-only Only change floors in GridMap editor when holding Ctrl/Cmd, not Shift
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Merge pull request godotengine#72361 from the-brickster/master
Incorporating the availability of screen and depth textures for the GLES3 backend
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* Make placeholder in editor layout dialog translatable. * Make messages in scene import settings dialog translatable. * Mark theme override property categories for translation.
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Fix typos and inconsistencies in classref
* Typo fixes. * Navigation agent's `velocity_computed` signal is not emitted by `set_velocity`, but at the end of that frame if `set_velocity` is called. * Simplify link in navigation agent's `avoidance_enabled` description. * Unify `navigation_layers` description across `NavigationAgent{2,3}D`. * Unify `is_normalized()` description across `Vector2`, `Vector3`, and `Vector4`
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Merge pull request godotengine#70046 from MewPurPur/improve-number-docs
Improve documentation of int
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Merge pull request godotengine#75385 from timothyqiu/i18n
More i18n improvements
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Merge pull request godotengine#75389 from timothyqiu/typo-fixes
Fix typos and inconsistencies in classref
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Update GPUParticles2D/3D speed scale on ENTER_TREE
Fix for godotengine#75218 Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.
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Commits on Mar 28, 2023
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Merge pull request godotengine#75398 from newobj/issue-75218
Update GPUParticles2D/3D speed scale on ENTER_TREE
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Add new "item" StyleBox to the Tree Control
This PR adds a new "item" StyleBox to the Tree Control. Currently, an item will only receive a StyleBox when it's either focused or selected, this PR aims to fix that, and let users specify a StyleBox for the item on it's base state. Besides that, special care has been taken to ensure that the Content Margins are properly handled, acting as padding in both RTL and LTR layouts. This PR also makes use of this newly added feature to adjust the Editor Theme. Previously, icons, like the ones in the FileSystemDock or even in the SceneTree, didn't have proper spacing between borders. Note: There seems to be a bug in TextLine which causes the text_buf width to be inconsistently reported in RTL layouts. This can be observed as a rapid and frequent change in the text position when resizing the aforementioned FileSystemDock and SystemDock. This problem was partially addressed by taking into account both the Content Margins and the icon width (if any) when computing the text_buf's width.
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Commits on Mar 29, 2023
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Use MODELVIEW_MATRIX for vertex transform when double precision is en…
…abled This commit updates the double precision vertex transform code from using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead. This can be made possible by transforming the MODELVIEW_MATRIX back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX. With this in place we now properly handle VERTEX transformations that a Material Shader might do, such as billboard-ing.
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Merge remote-tracking branch 'origin/master'
# Conflicts: # doc/classes/Tween.xml # editor/project_converter_3_to_4.cpp # editor/register_editor_types.cpp # platform/macos/display_server_macos.mm
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