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Achievement System Board Interaction Testing
The primary purpose of this user test was to survey and assess user perceptions and feelings about the current implementation of the achievement panel interaction. This user test was very important to our project because our team's final design might have some flaws. Therefore, the test results will be used to improve the system.
Due to the current COVID-19 situation, user testing will be done by an online zoom meeting. Testers will experience the system through the remote control of zoom functionality.
This is the achievement panel screen that the user will see during the test.
- Testers will look closely at and use the achievement screen.
- Write down some important observations.
- After experiencing the overall interaction, we'll ask the testers some key open-ended questions about the panel.
- What is the purpose of this achievement panel?
- What do you think of the design of achievement panel?
- What do you think about the achievement design of this achievement panel?
- Any suggestions for improvement?
On the whole, users clearly know what this function is used for, and all users can quickly conduct interactive operation to find the final result after receiving the instruction.
It looks like the layout is OK, but so far the design of the implementation is very casual, including the background which is not well designed and still uses blue. Hopefully there will be some interesting design content, the style is not very clear
The design still needs to be improved greatly; It does not highlight the design concept and still looks like a sketch.
It is hoped that the design can be well added to the interesting, rich panel design to make it look less conflicted.
Through this user test, we get some qualitative data of the design system. Since the theme of the game is a decryption game, all participants have high expectations for the background of this picture. However, some testers mentioned that the current design is a bit arbitrary, but the overall interaction is comfortable and can quickly find the desired results, For the design part, this is something our team might want to consider focusing on in the next sprint.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack