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MacOS Setup Guide
There’s a few quirks that you’ll run into with the game engine if you are working on a Mac. Hopefully this wiki will help resolve some of the most likely issues you could run into while working during the sprints.
You’ll probably see that the game is running, but no window has actually opened up. This is a strange issue with the latest versions of LibGDX on MacOS.
To fix this issue, open up the source/desktop/build.gradle
file (build.gradle
) in your IDE of choice. Under the run
task (line 7), add the following argument to the jvmArgs
list: "-XstartOnFirstThread"
.
It should look something like this now: jvmArgs = ["-Djava.util.logging.config.file=../../logging.properties", "-XstartOnFirstThread"]
.
Running the game again should show the application window properly.
Guess what? Same issue. Add the JVM argument. Once you’ve installed it, run the following: java -jar -XstartOnFirstThread /Applications/GDX\ Texture\ Packer.app/Contents/java/desktop.jar
. This will launch the application with the additional JVM argument, and the interface should appear now.
If you are still struggling to use it, I would encourage you to try using the runnable-texturepacker.jar
application from LibGDX via the Terminal. This is the official LibGDX tool. You can run it using the following command: java -cp [location of runnable-texturepacker.jar] com.badlogic.gdx.tools.texturepacker.TexturePacker [source directory of sprites] [desired output directory of atlas] [atlas name]
, replacing the arguments as required.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack