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Game Characters
A scientist and leader of survivors, the protagonist for the player to control
In the initial version of the player character design, due to the early stage, the backstory and overall design specifications have not yet been released, so this character is only an early attempt. In this design, since all known information is based on the sea, I made an image of a diver, but since this character was drawn in PS, there was a problem that scaling was difficult.
This is a character made after the background story and design specifications have been rolled out. Based on the protagonist being an underwater scientist and leading the survivors, I designed this character to have some elements of the captain. However, due to the introduction of more information, such as the initial scene in the laboratory, the image of the captain was discarded, and an image closer to the scientist was chosen. In addition, in the original idea, the role was defined as only two directions animation (left and right), in the following discussion, we decided to change the character to four directions (up, down, left and right).
A prince, male, who has a great taste of art and poem, interacts with the player as an NPC
In my opinion, there is a certain magical style and sci-fi style in this game at the same time, so how to make the characters exist in the game in a reasonable image has become a problem. Based on the information in the background story, Ares is a prince. Since the prince is only available in some countries in modern society, the identity of the prince is more ancient to many people, therefore, I present Ares' characters in a more magical style. This includes ancient elements such as the robe on his body, however, I still retain some of the sci-fi style on him, including through his metal equipment, as well as gray hair and eyes with a certain brightness. In terms of overall style, since he is an Atlantean person, his overall color style is also biased towards blue.
She seems to have power to check owners' memory from an object. No one knows anything about her.She is always alone and seems mysterious.
When designing Metis, considering that the character's identity is mysterious, I designed the image of the character as a woman in a robe and turban to highlight the mystery. In terms of color choices, purple can bring a sense of mystery. The feeling of magic.
A smart and logical researcher being good at reasoning of the lab. She is also player's assisstant and will help player to finish the tasks.
Her hair was designed to be red to distinguish Zoe from the main character. About other aspects, she is not very different from the researcher in the impression. So I made it similar to the main character, like the clothing style and facial features.
He is the best singer in Atlantis. His voice can lead hundreds of people failing in love with him, but he only secretly loves Nereus.
The character image comes from a famous actor, who is also a good singer. Initially, there were few features to represent a music actor, the hair length and color or clothing were not enough to stand for a music actor. Finally, I got inspired by a celebrity and his prototype was acknowledged by all my team members and most peers in the studio. The animation (four directions of the character) were also been made to check how well he fit peoples' perception of a music actor.
Wears a pair of white gloves and a sumdged hat all the time.Never could anyone deny his ability of restoring nor bad temper.He always has conflicts with others over trivial matters. some villagers believe he has a propensity for violence.
The first impression of this character in the background story is a very rude image, so I designed this character as a middle-aged man, and this image makes his character easily acceptable.
The guardian of Atlantis, but was killed at the beginning of the game. she loves her family very much and shows great tolerance and kindness to everyone in Atlantis.
When designing this princess from the sea, I thought about mermaids and other images, but in the end I decided to design the character as a female in light clothes, this design allows me to imagine the beauty of this princess swimming lightly in the sea.
She has been very good friends with princess Nereus since they were at a young age. She is kind-hearted and caring.
This character is also a villager, but her character is diametrically opposed to another villager, she is a kind person, so I designed her image to be an approachable female image, and seek to be the opposite of Heph in terms of style and tone.
Has strict discipline for Nereus and Ares, but he treated Nereus more stricter for a hidden facts that she is not biological.And he was looking forward to making Ares the new king of Atlantis.
When designing the eighth character, we considered the external qualities that a king should have, including luxurious clothes, a slightly fat body, etc., so we designed Zeus in this image.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack