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Game Characters

JZ1890 edited this page Oct 18, 2022 · 29 revisions

Characters List

Player Character

F1

Introduction

A scientist and leader of survivors, the protagonist for the player to control

Iteration & Design Ideas

Player_1 In the initial version of the player character design, due to the early stage, the backstory and overall design specifications have not yet been released, so this character is only an early attempt. In this design, since all known information is based on the sea, I made an image of a diver, but since this character was drawn in PS, there was a problem that scaling was difficult.

player_2 This is a character made after the background story and design specifications have been rolled out. Based on the protagonist being an underwater scientist and leading the survivors, I designed this character to have some elements of the captain. However, due to the introduction of more information, such as the initial scene in the laboratory, the image of the captain was discarded, and an image closer to the scientist was chosen. In addition, in the original idea, the role was defined as only two directions animation (left and right), in the following discussion, we decided to change the character to four directions (up, down, left and right).

NPCs

Ares

Ares

Introduction

A prince, male, who has a great taste of art and poem, interacts with the player as an NPC

Iteration & Design Ideas

In my opinion, there is a certain magical style and sci-fi style in this game at the same time, so how to make the characters exist in the game in a reasonable image has become a problem. Based on the information in the background story, Ares is a prince. Since the prince is only available in some countries in modern society, the identity of the prince is more ancient to many people, therefore, I present Ares' characters in a more magical style. This includes ancient elements such as the robe on his body, however, I still retain some of the sci-fi style on him, including through his metal equipment, as well as gray hair and eyes with a certain brightness. In terms of overall style, since he is an Atlantean person, his overall color style is also biased towards blue.

Metis

metis

Introduction

She seems to have power to check owners' memory from an object. No one knows anything about her.She is always alone and seems mysterious.

Iteration & Design Ideas

When designing Metis, considering that the character's identity is mysterious, I designed the image of the character as a woman in a robe and turban to highlight the mystery. In terms of color choices, purple can bring a sense of mystery. The feeling of magic.

Zoe

researcher

Introduction

A smart and logical researcher being good at reasoning of the lab. She is also player's assisstant and will help player to finish the tasks.

Iteration & Design Ideas

Her hair was designed to be red to distinguish Zoe from the main character. About other aspects, she is not very different from the researcher in the impression. So I made it similar to the main character, like the clothing style and facial features.

Orpheus

music actor

Introduction

He is the best singer in Atlantis. His voice can lead hundreds of people failing in love with him, but he only secretly loves Nereus.

Iteration & Design Ideas

The character image comes from a famous actor, who is also a good singer. Initially, there were few features to represent a music actor, the hair length and color or clothing were not enough to stand for a music actor. Finally, I got inspired by a celebrity and his prototype was acknowledged by all my team members and most peers in the studio. The animation (four directions of the character) were also been made to check how well he fit peoples' perception of a music actor.

Heph

Heph

Introduction

Wears a pair of white gloves and a sumdged hat all the time.Never could anyone deny his ability of restoring nor bad temper.He always has conflicts with others over trivial matters. some villagers believe he has a propensity for violence.

Iteration & Design Ideas

The first impression of this character in the background story is a very rude image, so I designed this character as a middle-aged man, and this image makes his character easily acceptable.

Nereus

Nereus

Introduction

The guardian of Atlantis, but was killed at the beginning of the game. she loves her family very much and shows great tolerance and kindness to everyone in Atlantis.

Iteration & Design Ideas

When designing this princess from the sea, I thought about mermaids and other images, but in the end I decided to design the character as a female in light clothes, this design allows me to imagine the beauty of this princess swimming lightly in the sea.

Doris

Doris

Introduction

She has been very good friends with princess Nereus since they were at a young age. She is kind-hearted and caring.

Iteration & Design Ideas

This character is also a villager, but her character is diametrically opposed to another villager, she is a kind person, so I designed her image to be an approachable female image, and seek to be the opposite of Heph in terms of style and tone.

Zeus

char-1

Introduction

Has strict discipline for Nereus and Ares, but he treated Nereus more stricter for a hidden facts that she is not biological.And he was looking forward to making Ares the new king of Atlantis.

Iteration & Design Ideas

When designing the eighth character, we considered the external qualities that a king should have, including luxurious clothes, a slightly fat body, etc., so we designed Zeus in this image.

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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