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Sprint4 Team 3: User Testing for improvement of ending mune and button sounds

Jasonzcx edited this page Oct 18, 2022 · 3 revisions

Background

In the first three sprints, our team selected and designed background music, including Action Sounds, etc. In sprint 4, our team changed direction and worked on ending mune by adding sound effects for losing/winning games, as well as all key sounds for the whole game.

Introduction

  • We created a survey form, posted it to the game discussion group, and received the results from a variety of users, including people :

from other teams in the same studio, classmates, friends, etc.

Questions and results

user testing-choose

1 2 3

Analysis(user testing-choose)

As shown in the results, we had a conversation with all the respondents at the same time, and they explained some of the reasons for their choice. Most of the respondents gave the following opinions and the number of respondents was 15:

  • 1.When winning the game, music can enhance our various emotions, including the sense of accomplishment, etc., so high and upward music is more suitable. The style of No. 3 music has a strong pixel style, and many interviewed people think that it is very compatible with both the introduction of the game and the game style**
  • 2.When you lose a game, it's usually frustrating, but in order to get people to play again you need to get them excited about the game and help them play again, and music number three does just that, with a low tone**
  • 3.The button music is the most repeated music in the game, so it needs to be repeated many times without boring the player, and the selected button sound also fits well with the pixel style**

user testing-satisfaction

11 22 33

Analysis(user testing-satisfaction)

As shown in the results, we had a conversation with all the respondents at the same time, and they explained some of the reasons for their choice. Most of the respondents gave the following opinions and the number of respondents was 15:

  • The survey of respondents' satisfaction is within the expected range, that is, relatively satisfied, but there is still room for improvement

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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