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Achievement board interactive button code Guideline
First, we define an array of path strings to load achievements, including Game Progress, Collection, and Others achievements
private static final String[] gameProgressAchievementsPaths = {};
private static final String[] collectionsAchievementsPaths = {};
private static final String[] othersAchievementsPaths = {};
It then uses three List collections to store the image image of the achievement
_ private List gameProgressAchievements = new ArrayList();_
private List collectionsAchievements = new ArrayList();
private List othersAchievements = new ArrayList();
Then do the initial setup of the interface in the addActors method, setting the response events for clicking on different achievements
Then load all the achievement images into the scene first, set them to invisible places,
The Game Progress achievement is then displayed when it is initialized into the Achievements screen
Click on different achievements to assign corresponding achievement sets to Curb for display.Every time you click to show another achievement, set all achievement pictures to an invisible area
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack