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Achievement System testing plan sprint2

Kai9613 edited this page Sep 13, 2022 · 2 revisions

Overview

So far we've completed achievement systems image

Things that need to test

  1. Basic interactive use tests:
    • Click the entrance. Add entry to the menu where users can find their achievements.
    • Page turning click. After entering the achievements panel, you can view the current achievements, and support page turning to view.
    • Click on category. Users can view three different types of achievements in the Achievements panel to get a clear idea of what specific things they have accomplished
    • Different status of each clickable position: for example, the state of scrolling up and down; On the last page, the button is grey
  1. Code testing section
    • AchievementUpdaterh:Record Achievement status
    • AchievementStatsComponent:Update achievement status
    • AchievementService:Reading and persistence of AchievementService achievement status

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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