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Sprint2 Music Test

Jiayi Jiang edited this page Sep 13, 2022 · 12 revisions

Background

The role of game background music is to render the atmosphere and immerse users in it to achieve better game effects. In the sprint2 test, we showed the background music of five scenes and three interactive sound effects selected by the team, and asked user to rate the music to get feedback on the music test.

According to the feedback in sprint1, most people think that this is a multiplayer cooperative adventure game, so the team will give priority to music with strong rhythm when selecting sound effects.

The purpose of this test is to confirm some sound effects for sprint3. In the future work, the team will replace the music that is once lower on the ground according to the test results.

Test plan

Because the questionnaire site can't upload audio, we can only add all music to google form,link:https://drive.google.com/drive/folders/1ixkaAYKWtUcPKO-gyvM6xMzKuF7qpbMC

Question: Satisfaction with the background music of the Atlantis/laboratory/theatre/Poseidon/vallage scene. Satisfaction with the action music of the footstep/bell&ring/rattle.

User: Students, users interested in games, and other developers

Process:

A total of 15 users participated in this test. They are from different groups, including students and people who have worked. What they have in common is that they have a great interest in games.

Method:

1.Write a questionnaire and upload the audio. The questionnaire is scored in the form of a total of 5 points. 1 point means very dissatisfied, and 5 points means very satisfied.

  1. After collecting the data, we will conduct a return visit to the special value. When there is a score of 1 or 2, we will interview the tester.

  2. Summarize the feedback results and make adjustments to the music that is not satisfactory. Questionnaire link:https://wj.qq.com/s2/10790979/305e/

Result:

图片1 图片2 图片3 图片4 图片5 图片6 图片7 图片8

Analysis

According to the data feedback, most of the average scores are between 3-4 points, and there is no extreme data of 1 or 2, which means that the music material we selected is reasonable. Among all the questions, the most people choose 3, we randomly interviewed 5 testers, and they said that our music is normal and not bright, everything sounds regular, so we will make changes in Sprint3 for music with low scores.

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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