Skip to content

Sound effect when players complete npc tasks

zlz8848 edited this page Oct 27, 2022 · 4 revisions

Description

When players complete npc tasks (such as collection games in different chaps), cheerful sound effects can bring players sense of achievement and achieve better game effects.

Selection process

Music 1:https://user-images.githubusercontent.com/110015060/198414430-2b5a0955-409f-451d-bc10-d5bd874fe7e8.mp4

(ref:https://v.docin.com/yx/v-154135.html)

Music 2:https://user-images.githubusercontent.com/110015060/198414390-6823609c-813c-4dba-a964-ca1a185da30e.mp4

(ref: https://v.docin.com/yx/v-131885.html)

Music 3:https://user-images.githubusercontent.com/110015060/198414494-cc82aab3-f92a-4b2f-b0d4-dabd3fcafc03.mp4

(ref: https://v.docin.com/yx/v-156899.html)

We chose the music 1 finally, because music 2 sounds a little flat, and music 3 whose stimulation is too strong doesn't fit the background music.

After the music test, most people also think that music 1 fits the background music.

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally