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NPC Communication Play Script
This wiki page is mainly displaying the script that our team wrote based on Team 5's story outline and Chapter outlines.
- All the scripts in Italic are choices lead to bad results
- Clues of the characters for final voting are in blod
(DARKNESS)
???: Dr. (Player Name)! Wake up!
(DARKNESS TURN TO THE LAB SCENE)
(LAB SCENE WITH DIM LIGHTS THAT COULD BARELY SEE THINGS)
(VOICE’S OWNER SHOWS UP, SHE IS ONE OF THE RESEARCHER IN PLAYER’S LAB)
PLAYER: Ugh…What happened…Why the power is off? Zoe, is that you? Are you okay? It’s too dark now, I have to restore the power.
(TASK 1: PLAYER FOLLOWS THE GAME INSTRUCTION TO GO TO THE ELECTRIC SWITCH)
<The player clicks the switch part of the screen, showing that the switch is broken>
(SCENE OF THE SWITCH, LOOKS LIKE IT WAS INTENTIONALLY BROKE BY SOMEONE)
PLAYER: This does not look right…but I have to fix it first anyway.
(TASK 2: PLAYER FOLLOWS THE GAME INSTRUCTION TO COLLECT TOOLS TO FIX THE SWITCH)
<The player clicks on some props on the screen to collect them, and can give some hints, such as repair tool flashes. Click to repair after the collection is complete>
(LIGHTS ON, CLEAR SCENE OF LAB WITH CHAOS AND HALF FLOODED ENVIRONMENT)
(THERE IS SOMEONE LAYING WELTERING IN BLOOD)
ZOE: No! It’s Princess Nereus! She can’t be dead! Princess Nereus is the guardian of Atlantics. If she dies, it means that Atlantics will be fallen soon!
PLAYER: She hurts so bad! We have to help her!
(PLAYER EXAMS INJURED NEREUS)
(CLUE 1: THE BIGGEST WOUND IS ON HER WAIST, AND IT LOOKS LIKE SOMEONE HURT HER)
(CLUE 2: BLOODSTAIN ARE FROM OUTSIDE, SHE SEEMED TO HOBBLE HERE WITH ALL HER STRENGTH)
(CLUE 3: SHATTERED SCALE FROM NEREUS)
ZOE: No…we are already too late.
PLAYER: Why someone wants to kill Princess Nereus? What should we do?
ZOE: Dr. (Player Name), we have to catch the killer who did this to Nereus. We all know that Nereus’s scale will contain her memory for 3 days, so we have to collect more of her scales to find out the truth, and save our home Atlantics before it falls!
PLAYER: You are right. Let's move now. We only have 3 days.
(CHAPTER ONE ENDS)
(LAB SCENE)
RESEARCHER: Get the wetsuit! It’s water everywhere!
SELECTION 1:Find the wetsuit./ SELECTION 2: Go to the village first.
SELECTION 1:
PLAYER: Yes, you are right.
(PLAYER GO FIND THE WETSUIT)
SELECTION 2:
PLAYER: I don’t think we need the wetsuit now. Let’s just go outside first.
(PLAYER DOES NOT GET THE WETSUIT)
(PLAYER AND RESEARCHER GO OUTSIDE, OUTSIDE LOOKS STILL NORMAL FOR NOW)
(THERE IS A CRAZY LOOKING WOMAN SHOWED UP)
???: Hey! You! What happened! Is Nereus died?!
SELECTION 1: Ignore this woman. / SELECTION 2: Try to get clues from this woman.
**SELECTION 1: **
PLAYER: This woman looks crazy and dangerous, we’d better ignore her and get away from her.
(PLAYER RUSH AWAY FROM METIS)
(PLAYER DIRECTLY GO TO THE VILLAGE SCENE)
**SELECTION 2: **
PLAYER: This woman seems know something, maybe she can help me.
(PLAYER START TO TALK TO METICS)
PLAYER: Who are you? Do you know anything about this scale?
???: My name is Metis, and yes I can read the message in your scale. I can see that Nereus got injured from a man who was really close to her. It looked like a usual meeting, but that man hurt her when he hugged her. The damage of this scale is too bad, I could not see enough of it.
PLAYER: No, your help is important for us! We are looking for the murderer who did it to Nereus. You have to help us! What else could you see?
SELECTION 1: Ask for information about that person's voice. / SELECTION 2: Ask for information about that person's appearance.
**SELECTION 1: **
PLAYER: Could you hear the voice of the murderer?
METIS: Yes. He has a deep voice.
SELECTION 2:
PLAYER: Could you see the appearance of the murderer?
METIS: Yes. He is a tall, thin person.
PLAYER: Thanks for you help. If we get other scales, can we come to you to look at them?
METIS: Of course.
ZOE: Dr. (Player’s Name), let us keep going.
(PLAYER AND ZOE LEAVE METIS AND GO TO THE NEXT PLACE)
(VILLAGE SCENE)
ZOE: Dr, (Player’s Name), there is a girl siting in the garden. She has a scale on her hand.
PLAYER: Let’s go to ask her some questions.
(PLAYER AND ZOE COME TO THE GARDEN)
ZOE: Hi, I’m Zoe, this is Dr. (Player’s Name). We work in the lab. Could you please tell us where did you get this scale?
DORIS: Hi, I’m Doris. This scale was a gift from Princess Nereus several years ago. She believes the scale will protect me so she made me a necklace of it. I don’t know what happened, probably I did not preserve it well, the color of it suddenly starts to fade out. But I know there are some ways could help me bring the shininess back. You said you are from the lab? Could you please help me with it? Just to collect few things.
ZOE: Actually I don’t think it could help her to bring back the shininess. It turns grey because Princess Nereus…
SELECTION 1: Tell her the truth. / SELECTION 2: Temporarily hide the truth.
**SELECTION 1: **
PLAYER: I think we could tell her the truth. Tell her the true reason of why her scale starts to turning grey. And we could ask her for the scale to investigate more clues.
ZOE: You are right.
PLAYER: Sorry Doris, we don’t think your method is going to work. The truth is, Princess Nereus is dead. It is impossible to bring the shininess back now. We are investigating this event, so can we borrow your scale? It could help us to find out what happened to Prince Nereus.
DORIS: What!!! No!!! You must be fooling me!!!! I don’t believe that Princess Nereus has been dead! Why are you cursing her! You will never get this scale from me!
(DORIS LEAVES WITH ANGER)
(PLAYER DOES NOT GET THE CLUE FROM THIS SCALE)
**SELECTION 2: **
PLAYER: Right. But she does not know it. We do not need to bother her with it either. I think it worth a try. At lease we could borrow the scale from her afterwards.
ZOE: You are right.
PLAYER: Sure, what materials do you need?
DORIS: I need 5 Fluorescent Corals.
(PLAYER FOLLOWS THE INSTRUCTION TO COLLECT 5 FLUORESCENT CORALS TO DORIS)
DORIS: Ah, already! Thank you. I am going to try the method now.
(DORIS TRY TO BRING THE SHININESS OF THE SCALE BACK)
(THE SCALE STILL LOOKS PALE)
DORIS: It failed…But I have no idea why…
PLAYER: Maybe we could help. Would you mind to lend us this necklace? Maybe we could find a way to bring the shininess back.
DORIS: You two don’t look like a bad person, and you just helped me to collect Fluorescent Corals…Fine. I can lend the scale to you. But be careful of it. It is my most precious treasure.
PLAYER: We will take care of it.
(PLAYER GETS 1 SCALE)
(CHAPTER TWO ENDS)
{SELECTION 1: Back to find Metis. / SELECTION 2: Move on in the village.
SELECTION 1:
(The player goes back to find Metis and clicks on dialog.)
METIS: “Do you need my help? Dr. (Player’s Name)”
PLAYER: “Yes, could you please help me read this scale's memory?”
METIS: "I'm sorry, but I can't read this scale's memory. It's badly damaged. Maybe you can go to ask Heph to help fix it. He is stubborn but honest. You should be able to find him in the village ahead."
The player continues to the village.
The people arguing on the street caught player’s attention. As they walked through the crowd, they saw one man screaming at another person, with eyes blazing with fury.
PLAYER: “Hey guys, what's going on here now?”
BYSTANDER:” Heph's weird temper, who knows what will happen.”
“Maybe that person is not satisfied with what he repaired, Heph's repair skills are still good. Just a bad temper.”
SELECTION 2:
The people arguing on the street caught player’s attention. As they walked through the crowd, they saw one man screaming at another person, with eyes blazing with fury.
PLAYER: “Hey guys, what's going on here now?”
BYSTANDER:” Heph's weird temper, who knows what will happen.”
“Maybe that person is not satisfied with what he repaired, Heph's repair skills are still good. Just a bad temper.”}
{SELECTION 1: Observe from the sidelines. / SELECTION 2: Stop their quarrel.
SELECTION 1:
(Closes the dialog unless the player selects the second option.)
SELECTION 2:
The player manages to stop the brawl, dragging Heph aside. Told him part of the story and asked about the restoration.
HEPH: "How can this scale be in your hands? why is it destroyed like this? what have you done?!"}
{SELECTION 1: Tell him the truth of Nereus' death. / SELECTION 2: Conceal the situation.
SELECTION 1:
PLAYER: “I am very sorry for the death of Princess Nereus. But we are looking for the murderer. If you can help us fix this scale, we might get more clues.”.
HEPH: ”Why is this happening, and who did it? I can't fix it now. You go find me a seaweed, a fluorescent coral and a jellyfish.”
(Player collects 1 seaweed, 1 fluorescent coral and 1 jellyfish as instructed and then hand it to Heph.)
HEPH: “It’s a fair exchange, take it.”
(Players get repaired scales*1)
SELECTION 2:
HEPH:” No, you are lying, what happened to Princess Nereus? What did you do to her? .”
PLAYER: “Sorry we can't tell you about Nereus, but repairing the scales is really important to us. We implore your help. The truth will be told to you afterwards.”
HEPH:” Collect 5 seaweeds, 5 fluorescent corals and 5 jellyfish for me because of your careful thought. It's a fair exchange. Why are you still standing still? Go away.”
(Player collects 5 seaweed, 5 fluorescent coral and 5 jellyfish as instructed and then hand it to Heph)
HEPH:” All right.”
(Players get repaired scales*1)}
Orpheus hurried to him last week, begging him to save his irises, whose pedals were like being ripped off by someone. The poor musical actor was about to give the irises to the princess but somehow the plant was dead before he sent his feelings to her.
ORPHEUS:“Heph, please help me. my scales! My scales are broken! My poor princess, can I no longer send flowers to her? What have I done! ?”
HEPH: "I will help."
PLAYER: "Thank you Heph. The poor musical actor was about to give the irises to the princess but somehow the plant was dead before he sent his feelings to her. "
{SELECTION 1: Ignore this person. / SELECTION 2: Find a way to follow Orpheus back to the theater.
SELECTION 1:
Stay in the village and lose clues.(Closes the dialog unless the user selects the second option.)
SELECTION 2:
The player decides to go to the theater to meet the person.}
(CHAPTER THREE ENDS)
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack