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Instruction
Players start off by waking up in the lab(semi-damaged state). The text of tasks will pop up: Players need to find diving devices (oxygen bottles, goggles and diving suits) to unlock 'Village' .
Each NPC will have a task for the player to finish through dialogue, after completing it and talking to the NPC, the player will get clues of the traitor (e.g. not wearing black, eyes xx colour, ............). After getting all the clues, each NPC's dialogue option will have one more choice "You are the betrayer".
Choices: The player has three chances to choose:
Three times all wrong ---- fail
Choose the right betrayer ----- betrayer will tell the player how to make Atlantis restore, unlock the central area of Atlantis, the player go and open the organ to pass the game.
Scenarios: There are 3 scenarios in total: Laboratory - Village - Unlocked area in the centre of Atlantis Laboratory: find the diving device, limited time, completing the quest unlocks the village, Poseidon's temple and theatre
Village: NPCs are scattered throughout the village.
Unlocked area: automatically unlocked when the betrayer is correctly selected.
We will design a tutorial page if got time which includes all operation keys(Keyboard control) and their corresponding descriptions, items with descriptions.
For example:
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack