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Instruction

Guanhao Qiao edited this page Sep 13, 2022 · 9 revisions

Introduction

Players start off by waking up in the lab(semi-damaged state). The text of tasks will pop up: Players need to find diving devices (oxygen bottles, goggles and diving suits) to unlock 'Village' .

Each NPC will have a task for the player to finish through dialogue, after completing it and talking to the NPC, the player will get clues of the traitor (e.g. not wearing black, eyes xx colour, ............). After getting all the clues, each NPC's dialogue option will have one more choice "You are the betrayer".


Choices: The player has three chances to choose:

Three times all wrong ---- fail

Choose the right betrayer ----- betrayer will tell the player how to make Atlantis restore, unlock the central area of Atlantis, the player go and open the organ to pass the game.

Scenarios: There are 3 scenarios in total: Laboratory - Village - Unlocked area in the centre of Atlantis Laboratory: find the diving device, limited time, completing the quest unlocks the village, Poseidon's temple and theatre

Village: NPCs are scattered throughout the village.

Unlocked area: automatically unlocked when the betrayer is correctly selected.

Background design of Instructions and Storyline

未标题-3

Instruction page

Instruction


Extra:

We will design a tutorial page if got time which includes all operation keys(Keyboard control) and their corresponding descriptions, items with descriptions.

For example:

Game-Instruction-page-example-1

Game-Instruction-page-example-2

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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