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Ending Menu Improvement

Aryawwww edited this page Oct 19, 2022 · 2 revisions

Description

Since the background music only exists in the main interface of the game, there is no music on the judgment screen when the game is successful. So we designed the music of the judgment interface to play different music according to the different wins and losses of the game.

Music selection

Win or Lose music

Code

In EndingMenuAction.java

private static final String failMusic = "sounds/lose.mp3";

private static final String successMusic = "sounds/win.mp3";

private static final String[] endingMusic = {successMusic, failMusic};

private void playMusic() {
    Music music;
    if (EndingMenuDisplay.isJudge()){
        music = ServiceLocator.getResourceService().getAsset(successMusic, Music.class);
    } else {
        music = ServiceLocator.getResourceService().getAsset(failMusic, Music.class);
    }
    music.setLooping(false);
    music.setVolume(0.3f);
    music.play();
}

private void loadAssets() {
    logger.debug("Loading assets");
    ResourceService resourceService = ServiceLocator.getResourceService();
    resourceService.loadMusic(endingMusic);

    while (!resourceService.loadForMillis(10)) {
            // This could be upgraded to a loading screen
            //logger.info("Loading... {}%", resourceService.getProgress());
    }}

private void unloadAssets() {
    logger.debug("Unloading assets");
    ResourceService resourceService = ServiceLocator.getResourceService();
    resourceService.unloadAssets(endingMusic);
}


@Override
public void dispose() {
    super.dispose();
    ServiceLocator.getResourceService().getAsset(failMusic, Music.class).stop();
    this.unloadAssets();
}

In EndingMenuDisplay.java

    private static boolean judge = true;
    private static final String winMusic = "sounds/win.mp3";
    private static final String loseMusic = "sounds/lose.mp3";

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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