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Sprint 3 User Testing Basic Attack (team 1)

JZ1890 edited this page Oct 5, 2022 · 5 revisions

Background

In this sprint, since no team is currently responsible for making an attack function, we are also responsible for making a simple attack function in this sprint so that players can have basic interaction with the enemy.

Therefore, this test is mainly used as the initial test of the attack function. By testing the initial attack function, we will have the opportunity to obtain a lot of improvement suggestions, and consider further improving it in the subsequent development.

Introduction

This test mainly focuses on testing the attack function, this will be measured by user satisfaction and opinions.

Test Plan

###Interview Show the user directly how our attack function performs in the game. (In order to allow users to evaluate our existing attack functions more intuitively)

Collect Feedback

Collect feedback via questionnaire form and interview

Process

The participants in this test are mainly from other classmates and acquaintances, as well as some other members of the same studio. Additionally, all tests are online via zoom due to the conditions required for the test. A total of 10 people participated in the test.

Overall, the process went according to plan, first we directly showed the user how the existing attack functions performed in the game, after the demo, a questionnaire is provided to the user. After the questionnaire is submitted, we conduct another interview with the user for further feedback.

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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