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You are a Survivor and your goal is to survive long enough to uncover the mystery of who sunk Atlantis.
To win this game your goal is to uncover who sunk Atlantis, you will fail if you do not uncover the traitor in time!
- Could have a day/night cycle with day being for collecting resources/clues and night seeing enemies spawn like sharks
- Npc character names can be drawn from studio participants names and randomly assigned
- If floating in the water is the setting, could have ruins poking up from beneath the water that the player can enter to change the playspace to solid ground and provide a more diverse setting
- evicted members who were not the traitor might return as enemy npcs
- Time limit will change as a difficulty modifier
- Clues could be randomly created to help point out the traitor
- Survival is dependant on .....
- Exile NPCs to call out traitor,
The right choice confirms victory The wrong choice then maybe game gets harder as you have less people, the bad guy maybe gains new ways to mess with the player too
- Two endings
Victory Failure
- Interact with items (Will be used to gather clues)
Plan to sink atlantis as an item? Might have indicator on it pointing towards the traitor
- Brightness of the screen to determine time left, gets darker later into the game
- Music
- Changes made to the UI to denote game status
More dirty/broken UI as time progresses Game becomes darker as time progresses
You and a group of survivors have braved the sinking of Atlantis and now find yourself with nothing but each other, but all is not what it seems. With your faith in one another fading away faster than your hope of returning Atlantis to this side of the horizon, your only hope is to discover who within your group set about this calamity and sank Atlantis.
With the knowledge of how this tragedy came about, perhaps you could find a way to refloat Atlantis, but beware of the traitor in your midst who will seek to undermine you at every turn.
A recommended starting place is Getting Started.
- Entities and Components
- Service Locator
- Loading Resources: Batch loading game resources through the Resource Service.
- Logging:
- Unit Testing
- Debug Terminal
- Input Handling
- UI: Rendering UI elements on the game screen.
- Animations: Adding animations to entities.
- Audio: Playing audio.
- Music
- AI: Adding AI to entities.
- Physics: The physics Engine.
- Game Screens and Areas
- Terrain
- Concurrency & Threading: General-purpose multi-threading through the Job System.
- Settings: The Settings Screen.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack