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NPC info
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researcher (she/her): Zoe, female, Addicted to research
A smart and logical researcher being good at reasoning of the lab .She is also player's assistant and will help player to finish the tasks.
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princess (she/her): Nereus, female, loves opera and growing flowers
The guardian of Atlantis, but was killed at the beginning of the game. she loves her family very much and shows great tolerance and kindness to everyone in Atlantis.
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mysterious woman (she/her): Metis, female, Unknown
she seems to have power to check owners' memory from an object. No one knows anything about her.She is always alone and seems mysterious.
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villager (she/her): Doris, female, love cooking
she has been very good friends with princess Nereus since they were at a young age. She is kind-hearted and caring.
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villager (he/him): Heph, male, has a propensity for violence
Wears a pair of white gloves and a sumdged hat all the time.Never could anyone deny his ability of restoring nor bad temper.He always has conflicts with others over trivial matters. some villagers believe he has a propensity for violence.
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musical actor (he/him): Orpheus, love singing, dancing and playing basketball
He is the best singer in Atlantis. his voice can lead hundreds of people falling in love with him, but he only secretly loves Nereus.
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prince (he/him): Ares, male,have a great taste of art and poem
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previous king(he/him): Zeus, male, ruled the whole of Atlantis but abdicated due to age and illness.
Has strict discipline for Nereus and Ares, but he treated Nereus more stricter for a hidden facts that she is not biological.And he was looking forward to making Ares the new king of Atlantis.
(look above)
the male npcs should have part of traitor’s characteristics such as hair color and personality. it hasn’t to be many but just to mislead.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack