Feature Release 2.9.0
Skript 2.9.0
Skript 2.9.0 is here with dozens of new features, quality-of-life improvements, and bug fixes. Notably, this release includes support for Minecraft 1.21.
We especially want to thank the recent influx of new contributors, many of whom are included in this update. Every contributor means a little less work for the team and a little more progress for Skript, so please, if you want a feature in Skript, go ahead and try to make a pull request! New contributors are very welcome! You can review our contributing guide by clicking here.
Below, you can familiarize yourself with the changes. Additionally, by clicking here, you can view the list of new syntax on our documentation site. As always, report any issues to our issues page!
Per our new release model, we plan to release 2.9.1 on August 1st to address any immediate issues that are spotted with this release. Should it be necessary, an emergency patch release may come before then.
Happy Skripting!
Major Changes
Important
Skript now requires Java 11 to run. While most users are running Java 11 or newer, some may be required to update for this version. Java 11 is supported on all versions Skript supports.
- Skript can now listen to events cancelled by other plugins! Your current scripts will behave the same as they always have, but there's now the option to listen to cancelled, uncancelled, or both kinds at once:
on break of stone:
# Normal behavior, only listens to uncancelled break events.
on uncancelled break of stone:
# Same as 'on break of stone', only uncancelled.
on cancelled break of stone:
# Will only listen to cancelled events. For example,
# when Worldguard prevents a block break in a protected region.
on any break of stone:
# Will listen to both cancelled and uncancelled events.
# Finally, 'event is cancelled' will be useful!
on all break of stone:
# Same as 'on any break of stone'.
- Alternatively, you can set the new
listen to cancelled events by default
config option totrue
to allow events to listen to both uncancelled and cancelled events by default:
on break of stone:
# Now listens to both cancelled and uncancelled events
# if the config option is set to true.
- Added a config option to allow case-insensitive commands, so your accidental capslock won't mess you up as much!
# default: only /test
# insensitive: /test, /TEST, /tEsT...
command /test:
trigger:
broadcast "test!"
- Adds multi-line comments. Comments are opened and closed with three hashtags
###
alone on a line.This is code ### | This is a comment | ### This is code (again)
- Triple-hashtags in the middle of a line (e.g.
hello ### there
) will not start or end a comment.
- Triple-hashtags in the middle of a line (e.g.
- Support for string 'concatenation'!
- Text can be appended to other text (e.g.
set {text} to "hello" + "there"
) with the addition operator. - The
concat(...)
function joins any text or objects together into a single text.
- Text can be appended to other text (e.g.
- We have exposed the
load default aliases
option inconfig.sk
, which allows you to tell Skript to only load aliases in theplugins/Skript/aliases
folder. You can provide as many or as few (even none, if you want!) aliases as you like. We will provide the default folder in the GitHub release for your convenience.
⚠ Breaking Changes
#
characters in strings no longer need to be doubled! Skript can now tell that you are writing a string and will not start a comment in the middle of it. This change means all your##
will now appear as two#
instead of one! This won't break hex colours, those support either one or two#
's, but it may break other text!
# before:
"<##aabbcc>I'm ##1, baby!" -> "I'm #1, baby!"
# after
"<##aabbcc>I'm ##1, baby!" -> "I'm ##1, baby!"
"<#aabbcc>I'm #1, baby!" -> "I'm #1, baby!"
- Timespans will now show the weeks and years instead of stopping at days:
broadcast "%{_timespan}%"
- "378 days and 20 minutes"
+ "1 year and 1 week and 6 days and 20 minutes"
- The names of function parameters can no longer include the following characters:
(){}\",
. newl
andnline
are no longer valid syntaxes for thenewline
expression, butnew line
is now valid.- As mentioned above,
#
characters in strings no longer need to be doubled. This will mean existing doubled#
s will appear as two, rather than one. - The option to use
non-air
instead ofsolid
in thehighest solid block
expression has been removed. - Using
on teleport
will now trigger for non-player entities. To detect only player teleports, useon player teleport
.
Changelog
Additions
- #4661 Added support for using weeks, months, and years in timespans. They are treated as 7 days, 30 days, and 365 days respectively. Additionally, an expression to obtain a timespan as a specific unit of time (e.g. as hours, days, etc.).
- #5284 Added a
lowest solid block
expression for obtaining the lowest solid block at a location. - #5298 Added the ability to directly set entity and player pitch/yaw.
- #5422 Added support for enforcing the whitelist and working with offline players for it.
- #5691 Added documentation details for whether an event can be cancelled.
- #5698 Added support for obtaining the player represented by a player head block.
- #6105 Added an expression to determine whether a player is connected rather than online. Specifically,
is online
may continue to return true for players that have disconnected and then reconnected. - #6131 Added the ability to play sounds from entities and specify a sound seed (instead of it being randomized each time).
- #6160 Added the option of using
breakable
with the existing unbreakable syntaxes. - #6164 Added more internal tests for item-related syntaxes.
- #6207 Added the ability to listen to cancelled events.
- #6272 Added Russian translations.
- #6334 Added an expression for obtaining the codepoint of a character and the character reresented by a codepoint.
- #6339 Added support for filtering a heal event by entity types and by heal reason.
- #6393 Added
invincible
as a synonym ofinvulnerable
in related syntaxes. - #6422 Added a distinction when using the
actual
part of the target block expression. Whenactual
is used, the hitboxes of blocks will be considered. - #6456 Added syntax for bells and bell events.
- #6506 Added a condition for whether an entity is pathfinding.
- #6530 Expanded the
teleport
event to trigger when non-player entities are teleported. NOTE: This meanson teleport
will now trigger for entities other than players. Useon player teleport
for detecting only player teleports. - #6549 Added support for suppressing deprecated syntax warnings.
- #6558 Added multi-line comments using
###
(see above). - #6576 Added support for combining strings using the addition (
+
) symbol. - #6577 Added a configuration option to allow case-insensitive Skript commands.
- #6596 Added an event for when endermen become enraged.
- #6627 Added the ability to use expressions in the command usage entry.
- #6639 Added a condition, effect, and expression for managing the fire resistance property of an item.
- #6659 Added support for logging messages with warning and error severities.
- #6680 Added a configuration option to allow all events by default to trigger even when the event is already cancelled.
- #6712 Added an effect to show/hide item tooltips and a condition to check whether an item's tooltip is visible.
- #6737 Adds an effect to sort a list by an arbitrary mapping expression. (ex:
sort {_list-of-players::*} by {hide-and-seek::%input%::score}
) - #6748 Added a
whether <condition>
expression to get the boolean (true/false) representation of a condition (example:send "Flying: %whether player is flying%"
). - #6749 Added support for dividing timespans by timespans to get numbers. (
1 minute / 15 seconds = 4
) - #6791 Added support for numerous 1.21 attributes.
- #6687 Added support for using (not creating) custom enchantments and referencing enchantments by namespace/key.
- #6828 Added the ability to explictly delete the message in join/death/quit events.
- #6831 Added the ability to prevent online lookups when using the offlineplayer function.
- #6835 Added the ability to also kick a player when using the ban effect.
- #6895 Added support for 1.21 damage causes and spawn reasons.
Bug Fixes
- #5422 Fixed several issues that resulted in the whitelist condition returning incorrect results.
- #6573 Fixes
is connected
pattern to support only Paper server. - #6797 Fixes issues with the
last damage
expression. - #6803 Fixes an issue where custom maximum durability did not work for items with a custom durability.
- #6821 Fixes block datas not being cloned upon use.
- #6823 Fixes inability to get the location of a double chest via the inventory.
- #6832 Fixes a bug where potion types could not be compared.
- #6836 Fixes an issue when trying to remove air from an empty slot.
- #6846 Fixed an issue where obtaining the slot index of the player's tool did not work.
- #6870 Fixed an error that could occur when attempting to set the damage of an item to a negative number.
Removals
- #5606 Removed the warnings in the default variable test.
- #6505 Removed the player name/UUID in variables warning.
- #6673 Removed deprecated vector arithmetic syntax in favour of regular arithmetic.
Changes
- #5676 Made Player UUIDs used by default in variables for new config files. That is,
{variable::%player%}
is the same as{variable::%player's uuid%}
. If you need to continue using the name, use{variable::%player's name%}
. Variables will not automatically migrate. Click to view this discussion for further information. - #5979 Updated the
broadcast
effect to trigger message broadcast event. - #6361 Strengthened function header rules to prevent the usage of invalid headers.
- #6389 Modified element-wise comparision to support checking whether two
and
lists are equal. - #6550/#6694 enhance pattern keywords to improve parsing speeds.
- #6583 Comment parsing has been updated to allow single
#
characters within strings. Existing strings will need updated to remove duplicate#
characters. This change does not affect hex color tags. - #6733 Updated the new line expression to remove the options of
nline
andnewl
. Additionally,new line
is now a valid option. - #6834 Exposed the
load default aliases
config option.
API Changes
- #6118 Added a way to create returnable sections (a section that can return a value using the
return
effect) - #6276 Fixed JUnit before and after methods being called on cleanup regardless of override.
- #6291 Added a parse result structure for testing scripts.
- #6306 Added additional parsing methods within SkriptParser.
- #6307 Added an exception that occurs when attempting to register an abstract class as syntax.
- #6349 Added a SectionExitHandler interface which allows Sections to define behavior when the
exit
orreturn
syntax is used (and the section is exited). - #6531 Added a ClassInfoReference system for getting more details about the usage of a ClassInfo in a script (e.g. plurality).
- #6551 Added support simple structures that do not have entries.
- #6556 Added element look-behind support for sectionless effect sections during init.
- #6568 Added function contracts, allowing functions to modify their return type/plurality based on their arguments.
- #6718 Added support for using strings as literals (e.g.
%*string%
in syntax) - #6798 Added 1.21 support and modified ItemType#getRandom() to be nullable as not all Materials can be represented as an ItemStack.
- #6806 Switched more Skript-based types over to registries where possible.
Click here to view the full list of commits made since 2.8.7
Notices
Help Us Test
We have an official Discord community for beta testing Skript's new features and releases.
Thank You
Special thanks to the contributors whose work was included in this version:
- @APickledWalrus
- @Asleeepp
- @AyhamAl-Ali
- @bluelhf
- @cheeezburga
- @envizar
- @EquipableMC
- @Fusezion
- @Lotzyprod
- @Moderocky
- @Mwexim
- @NotSoDelayed
- @Phill310
- @Pikachu920
- @ShaneBeee
- @sovdeeth
- @takejohn
- @TFSMads_
- @TheLimeGlass
- @TPGamesNL
- @UnderscoreTud
As always, if you encounter any issues or have some minor suggestions, please report them at https://github.com/SkriptLang/Skript/issues.
If you have any bigger ideas or input for the future of Skript, you can share those too at https://github.com/SkriptLang/Skript/discussions.